While you send 10 fakes from mobile, the enemy has sent 100 fakes at you from desktop.īut again, since it's only information shown there it can be skipped from being shown on mobile.Īs for the performance, the performance it is not affected from the UI, the UI (the modal) is the last thing that basically loads, that loads after the units and target is set to not delay that from happening actually. cause you can't really send fast fakes in mobile. even though realistically faster fakes in mobile is impossible. Information which while useful in mobile makes it harder to send faster fakes. That modal is just to show information to the player about the script config. On the other side while using a dynamic fake script like the Vault, you had to wait too for stuff to come from the endpoint that provided the target to be faked so nothing gained/lost here when it comes to performance.īut when it comes to mobile I understand your point and I can make the modal to not be shown. The modal themselves add very little time to the performance of the script, negligible amount of time (few milliseconds and you are not trying to snipe you are sending fakes) so they don't hurt it's speed (compared to the rest of the script and calcs needed, etc). I understand the point you make regarding this modal for mobile players. Thank you for the feedback, every kind of feedback is welcomed and treated very seriously. While it is true, the target villages, will be fetched automatically from the script so no need to update manually the fake script all the time, this fake script client allows the player to whitelist certain targets too. but make it better, improve upon that, in multiple aspects.įirst of all, because the Fake Script Generator has more filtering capabilities then the Vault and also even the Fake Script client has more features then the Vault. The fake script client is built to replace what the Vault offered. When that is clicked, that target will be whitelisted so it wont bee faked again and the script will redirect the player to Rally Point screen. So this adds a "popup" and inside the popup will be listed target villages which exist on the script and are currently whitelisted, so they won't be faked.Īlso the player can remove a target from the whitelist by clicking the "x" button.Īnd ofcurse the player can add a target in whitelist by clicking the "Stop Faking!" red button. When you run the script on the Confirm screen it looks like this: When you run the script on Rally Point it looks like this: The correct way is to open the Fake Script Generator script then to generate a script and then add that on your quick-bar. The correct way to run this script is not to copy the quick-bar entry from here since that will not work.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |